HTML::Element traverse - discussion of HTML::Element's traverse method
# $element->traverse is unnecessary and obscure. # Don't use it in new code.
HTML::Element
provides a method traverse
that traverses the tree
and calls user-specified callbacks for each node, in pre- or
post-order. However, use of the method is quite superfluous: if you
want to recursively visit every node in the tree, it's almost always
simpler to write a subroutine does just that, than it is to bundle up
the pre- and/or post-order code in callbacks for the traverse
method.
Suppose you want to traverse at/under a node $tree and give elements an 'id' attribute unless they already have one.
You can use the traverse
method:
{ my $counter = 'x0000'; $start_node->traverse( [ # Callbacks; # pre-order callback: sub { my $x = $_[0]; $x->attr('id', $counter++) unless defined $x->attr('id'); return HTML::Element::OK; # keep traversing }, # post-order callback: undef ], 1, # don't call the callbacks for text nodes ); }
or you can just be simple and clear (and not have to understand the
calling format for traverse
) by writing a sub that traverses the
tree by just calling itself:
{ my $counter = 'x0000'; sub give_id { my $x = $_[0]; $x->attr('id', $counter++) unless defined $x->attr('id'); foreach my $c ($x->content_list) { give_id($c) if ref $c; # ignore text nodes } }; give_id($start_node); }
See, isn't that nice and clear?
But, if you really need to know:
The traverse()
method is a general object-method for traversing a
tree or subtree and calling user-specified callbacks. It accepts the
following syntaxes:
These all mean to traverse the element and all of its children. That is, this method starts at node $h, "pre-order visits" $h, traverses its children, and then will "post-order visit" $h. "Visiting" means that the callback routine is called, with these arguments:
$_[0] : the node (element or text segment), $_[1] : a startflag, and $_[2] : the depth
If the $ignore_text parameter is given and true, then the pre-order call will not be happen for text content.
The startflag is 1 when we enter a node (i.e., in pre-order calls) and 0 when we leave the node (in post-order calls).
Note, however, that post-order calls don't happen for nodes that are text segments or are elements that are prototypically empty (like "br", "hr", etc.).
If we visit text nodes (i.e., unless $ignore_text is given and true), then when text nodes are visited, we will also pass two extra arguments to the callback:
$_[3] : the element that's the parent of this text node $_[4] : the index of this text node in its parent's content list
Note that you can specify that the pre-order routine can be a different routine from the post-order one:
$h->traverse( [\&pre_callback,\&post_callback], ...);
You can also specify that no post-order calls are to be made, by providing a false value as the post-order routine:
$h->traverse([ \&pre_callback,0 ], ...);
And similarly for suppressing pre-order callbacks:
$h->traverse([ 0,\&post_callback ], ...);
Note that these two syntaxes specify the same operation:
$h->traverse([\&foo,\&foo], ...); $h->traverse( \&foo , ...);
The return values from calls to your pre- or post-order routines are significant, and are used to control recursion into the tree.
These are the values you can return, listed in descending order of my estimation of their usefulness:
...to keep on traversing.
Note that HTML::Element::OK
et
al are constants. So if you're running under use strict
(as I hope you are), and you say:
return HTML::Element::PRUEN
the compiler will flag this as an error (an unallowable
bareword, specifically), whereas if you spell PRUNE correctly,
the compiler will not complain.
return;
,
it is returning undef -- at least in scalar context, and
traverse
always calls your callbacks in scalar context.)
Almost every task to do with extracting information from a tree can be expressed in terms of traverse operations (usually in only one pass, and usually paying attention to only pre-order, or to only post-order), or operations based on traversing. (In fact, many of the other methods in this class are basically calls to traverse() with particular arguments.)
The source code for HTML::Element and HTML::TreeBuilder contain several examples of the use of the "traverse" method to gather information about the content of trees and subtrees.
(Note: you should not change the structure of a tree while you are traversing it.)
[End of documentation for the traverse()
method]
Now, if you've been reading Structure and Interpretation of Computer Programs too much, maybe you even want a recursive lambda. Go ahead:
{ my $counter = 'x0000'; my $give_id; $give_id = sub { my $x = $_[0]; $x->attr('id', $counter++) unless defined $x->attr('id'); foreach my $c ($x->content_list) { $give_id->($c) if ref $c; # ignore text nodes } }; $give_id->($start_node); undef $give_id; }
It's a bit nutty, and it's still more concise than a call to the
traverse
method!
It is left as an exercise to the reader to figure out how to do the
same thing without using a $give_id
symbol at all.
It is also left as an exercise to the reader to figure out why I
undefine $give_id
, above; and why I could achieved the same effect
with any of:
$give_id = 'I like pie!'; # or... $give_id = []; # or even; $give_id = sub { print "Mmmm pie!\n" };
But not:
$give_id = sub { print "I'm $give_id and I like pie!\n" }; # nor... $give_id = \$give_id; # nor... $give_id = { 'pie' => \$give_id, 'mode' => 'a la' };
Note that you may at times see an iterative implementation of pre-order traversal, like so:
{ my @to_do = ($tree); # start-node while(@to_do) { my $this = shift @to_do; # "Visit" the node: $this->attr('id', $counter++) unless defined $this->attr('id'); unshift @to_do, grep ref $_, $this->content_list; # Put children on the stack -- they'll be visited next } }
This can under certain circumstances be more efficient than just a
normal recursive routine, but at the cost of being rather obscure. It
gains efficiency by avoiding the overhead of function-calling, but
since there are several method dispatches however you do it (to
attr
and content_list
), the overhead for a simple function call
is insignificant.
The traverse
method does have the fairly neat features of
the ABORT
, PRUNE_UP
and PRUNE_SOFTLY
signals. None of these
can be implemented totally straightforwardly with recursive
routines, but it is quite possible. ABORT
-like behavior can be
implemented either with using non-local returning with eval
/die
:
my $died_on; # if you need to know where... sub thing { ... visits $_[0]... ... maybe set $died_on to $_[0] and die "ABORT_TRAV" ... ... else call thing($child) for each child... ...any post-order visiting $_[0]... } eval { thing($node) }; if($@) { if($@ =~ m<^ABORT_TRAV>) { ...it died (aborted) on $died_on... } else { die $@; # some REAL error happened } }
or you can just do it with flags:
my($abort_flag, $died_on); sub thing { ... visits $_[0]... ... maybe set $abort_flag = 1; $died_on = $_[0]; return; foreach my $c ($_[0]->content_list) { thing($c); return if $abort_flag; } ...any post-order visiting $_[0]... return; }
$abort_flag = $died_on = undef; thing($node); ...if defined $abort_flag, it died on $died_on
Copyright 2000,2001 Sean M. Burke
Sean M. Burke, <sburke@cpan.org>