C Cookbook - A Cornucopia of Inline C Recipes
It's a lot easier for most of us to cook a meal from a recipe, rather
than just throwing things into a pot until something edible forms. So it
is with programming as well. Inline.pm
makes C programming for Perl
as easy as possible. Having a set of easy to understand samples, makes
it simpler yet.
This Cookbook is intended to be an evergrowing repository of small yet complete coding examples; each showing how to accomplish a particular task with Inline. Each example is followed by a short discussion, explaining in detail the particular features that are being demonstrated.
Many of these recipes are apdapted from email discussions I have had with Inline users around the world. It has been my experience so far, that Inline provides an elegant solution to almost all problems involving Perl and C.
Bon Appetit!
use Inline C => <<'END_C'; void greet() { printf("Hello, world\n"); } END_C greet;
greet()
which
prints a message to STDOUT. One thing to note is that since the Inline
code comes before the function call to greet
, we can call it as a
bareword (no parentheses).
Inline.pm
.
Brian Kernigan
Dennis Ritchie
perl -e 'use Inline C=>q{void greet(){printf("Hello, world\n");}};greet'
My email signature of late is:
perl -le 'use Inline C=>q{SV*JAxH(char*x){return newSVpvf("Just Another %s Hacker",x);}};print JAxH+Perl'
A bit fancier but a few bytes too long to qualify as a true one liner :-(
# vowels.pl use Inline C; $filename = $ARGV[0]; die "Usage: perl vowels.pl filename\n" unless -f $filename; $text = join '', <>; # slurp input file $vp = vowel_scan($text); # call our function $vp = sprintf("%03.1f", $vp * 100); # format for printing print "The letters in $filename are $vp% vowels.\n"; __END__ __C__ /* Find percentage of vowels to letters */ double vowel_scan(char* str) { int letters = 0; int vowels = 0; int i = 0; char c; char normalize = 'a' ^ 'A'; /* normalize forces lower case in ASCII; upper in EBCDIC */ char A = normalize | 'a'; char E = normalize | 'e'; char I = normalize | 'i'; char O = normalize | 'o'; char U = normalize | 'u'; char Z = normalize | 'z'; while(c = str[i++]) { c |= normalize; if (c >= A && c <= Z) { letters++; if (c == A || c == E || c == I || c == O || c == U) vowels++; } } return letters ? ((double) vowels / letters) : 0.0; }
This script takes a file name from the command line and prints the ratio
of vowels to letters in that file. vowels.pl
uses an Inline C
function called vowel_scan
, that takes a string argument, and returns
the percentage of vowels as a floating point number between 0 and 1. It
handles upper and lower case letters, and works with ASCII and EBCDIC.
It is also quite fast.
Running this script produces:
> perl vowels.pl /usr/dict/words The letters in /usr/dict/words are 37.5% vowels.
greet(qw(Sarathy Jan Sparky Murray Mike)); use Inline C => <<'END_OF_C_CODE'; void greet(SV* name1, ...) { Inline_Stack_Vars; int i; for (i = 0; i < Inline_Stack_Items; i++) printf("Hello %s!\n", SvPV(Inline_Stack_Item(i), PL_na)); Inline_Stack_Void; } END_OF_C_CODE
This little program greets a group of people, such as my
coworkers. We use the C
ellipsis syntax: "...
", since the
list can be of any size.
Since there are no types or names associated with each argument, we can't expect XS to handle the conversions for us. We'll need to pop them off the Stack ourselves. Luckily there are two functions (macros) that make this a very easy task.
First, we need to begin our function with a "Inline_Stack_Vars
"
statement. This defines a few internal variables that we need to access
the Stack. Now we can use "Inline_Stack_Items
", which returns an
integer containing the number of arguments passed to us from Perl.
NOTE: It is important to only use "Inline_Stack_
" macros when
there is an ellipsis (...
) in the argument list, or the function
has a return type of void.
Second, we use the Inline_Stack_Item(x)
function to access each
argument where "0 <= x < items".
NOTE: When using a variable length argument list, you have to specify at least one argument before the ellipsis. (On my compiler, anyway.) When XS does it's argument checking, it will complain if you pass in less than the number of defined arguments. Therefore, there is currently no way to pass an empty list when a variable length list is expected.
print map {"$_\n"} get_localtime(time); use Inline C => <<'END_OF_C_CODE'; #include <time.h> void get_localtime(int utc) { struct tm *ltime = localtime(&utc); Inline_Stack_Vars; Inline_Stack_Reset; Inline_Stack_Push(sv_2mortal(newSViv(ltime->tm_year))); Inline_Stack_Push(sv_2mortal(newSViv(ltime->tm_mon))); Inline_Stack_Push(sv_2mortal(newSViv(ltime->tm_mday))); Inline_Stack_Push(sv_2mortal(newSViv(ltime->tm_hour))); Inline_Stack_Push(sv_2mortal(newSViv(ltime->tm_min))); Inline_Stack_Push(sv_2mortal(newSViv(ltime->tm_sec))); Inline_Stack_Push(sv_2mortal(newSViv(ltime->tm_isdst))); Inline_Stack_Done; } END_OF_C_CODE
Perl is a language where it is common to return a list of values from a subroutine call instead of just a single value. C is not such a language. In order to accomplish this in C we need to manipulate the Perl call stack by hand. Luckily, Inline provides macros to make this easy.
This example calls the system localtime
, and returns each of the
parts of the time struct; much like the perl builtin localtime()
. On
each stack push, we are creating a new Perl integer (SVIV) and
mortalizing it. The sv_2mortal() call makes sure that the reference
count is set properly. Without it, the program would leak memory.
NOTE:
The #include
statement is not really needed, because Inline
automatically includes the Perl headers which include almost all
standard system calls.
use Inline::Files; use Inline C; my ($foo, $bar); change($foo, $bar); print "\$foo = $foo\n"; print "\$bar = $bar\n"; __C__ int change(SV* var1, SV* var2) { sv_setpvn(var1, "Perl Rocks!", 11); sv_setpvn(var2, "Inline Rules!", 13); return 1; }
Most perl function interfaces return values as a list of one or more
scalars. Very few like chomp
, will modify an input scalar in place.
On the other hand, in C you do this quite often. Values are passed in by
reference and modified in place by the called function.
It turns out that we can do that with Inline as well. The secret is to
use a type of 'SV*
' for each argument that is to be modified. This
ensures passing by reference, because no typemapping is needed.
The function can then use the Perl5 API to operate on that argument. When control returns to Perl, the argument will retain the value set by the C function. In this example we passed in 2 empty scalars and assigned values directly to them.
print greeting('Ingy'); use Inline C => <<'END_OF_C_CODE'; SV* greeting(SV* sv_name) { return (newSVpvf("Hello %s!\n", SvPV(sv_name, PL_na))); } END_OF_C_CODE
In this example we will return the greeting to the caller, rather than printing it. This would seem mighty easy, except for the fact that we need to allocate a small buffer to create the greeting.
I would urge you to stay away from malloc
ing your own buffer. Just
use Perl's built in memory management. In other words, just create a new
Perl string scalar. The function newSVpv
does just that. And
newSVpvf
includes sprintf
functionality.
The other problem is getting rid of this new scalar. How will the ref
count get decremented after we pass the scalar back? Perl also provides
a function called sv_2mortal
. Mortal variables die when the context
goes out of scope. In other words, Perl will wait until the new scalar
gets passed back and then decrement the ref count for you, thereby
making it eligible for garbage collection. See perldoc perlguts
.
In this example the sv_2mortal
call gets done under the hood by XS,
because we declared the return type to be SV*
.
To view the generated XS code, run the command "perl
-MInline=INFO,FORCE,NOCLEAN example004.pl
". This will leave the build
directory intact and tell you where to find it.
#!/usr/bin/perl use CGI qw(:standard); use Inline (Config => DIRECTORY => '/usr/local/apache/Inline', ); print (header, start_html('Inline CGI Example'), h1(JAxH('Inline')), end_html ); use Inline C => <<END; SV* JAxH(char* x) { return newSVpvf("Just Another %s Hacker", x); } END
The problem with running Inline code from a CGI script is that Inline writes to a build area on your disk whenever it compiles code. Most CGI scripts don't (and shouldn't) be able to create a directory and write into it.
The solution is to explicitly tell Inline which directory to use with the 'use Inline Config => DIRECTORY => ...' line. Then you need to give write access to that directory from the web server (CGI script).
If you see this as a security hole, then there is another option. Give write access to yourself, but read-only access to the CGI script. Then run the script once by hand (from the command line). This will cause Inline to precompile the C code. That way the CGI will only need read access to the build directory (to load in the shared library from there).
Just remember that whenever you change the C code, you need to precompile it again.
CGI.pm
module.
package Factorial; use strict; use Inline Config => DIRECTORY => '/usr/local/apache/Inline', ENABLE => 'UNTAINT'; use Inline 'C'; Inline->init; sub handler { my $r = shift; $r->send_http_header('text/plain'); printf "%3d! = %10d\n", $_, factorial($_) for 1..100; return Apache::Constants::OK; } 1; __DATA__ __C__ double factorial(double x) { if (x < 2) return 1; return x * factorial(x - 1) }
This is a fully functional mod_perl handler that prints out the factorial values for the numbers 1 to 100. Since we are using Inline under mod_perl, there are a few considerations to , um, consider.
First, mod_perl handlers are usually run with -T
taint detection.
Therefore, we need to enable the UNTAINT option. The next thing to deal
with is the fact that this handler will most likely be loaded after
Perl's compile time. Since we are using the DATA section, we need to
use the special init()
call. And of course we need to specify a
DIRECTORY that mod_perl can compile into. See the above CGI example
for more info.
Other than that, this is a pretty straightforward mod_perl handler, tuned for even more speed!
my $obj1 = Soldier->new('Benjamin', 'Private', 11111); my $obj2 = Soldier->new('Sanders', 'Colonel', 22222); my $obj3 = Soldier->new('Matt', 'Sergeant', 33333); for my $obj ($obj1, $obj2, $obj3) { print ($obj->get_serial, ") ", $obj->get_name, " is a ", $obj->get_rank, "\n"); } #--------------------------------------------------------- package Soldier; use Inline C => <<'END'; typedef struct { char* name; char* rank; long serial; } Soldier; SV* new(char* class, char* name, char* rank, long serial) { Soldier* soldier = malloc(sizeof(Soldier)); SV* obj_ref = newSViv(0); SV* obj = newSVrv(obj_ref, class); soldier->name = strdup(name); soldier->rank = strdup(rank); soldier->serial = serial; sv_setiv(obj, (IV)soldier); SvREADONLY_on(obj); return obj_ref; } char* get_name(SV* obj) { return ((Soldier*)SvIV(SvRV(obj)))->name; } char* get_rank(SV* obj) { return ((Soldier*)SvIV(SvRV(obj)))->rank; } long get_serial(SV* obj) { return ((Soldier*)SvIV(SvRV(obj)))->serial; } void DESTROY(SV* obj) { Soldier* soldier = (Soldier*)SvIV(SvRV(obj)); free(soldier->name); free(soldier->rank); free(soldier); } END
Damian Conway has given us myriad ways of implementing OOP in Perl. This is one he might not have thought of.
The interesting thing about this example is that it uses Perl for all the OO bindings while using C for the attributes and methods.
If you examine the Perl code everything looks exactly like a regular OO
example. There is a new
method and several accessor methods. The
familiar 'arrow syntax' is used to invoke them.
In the class definition (second part) the Perl package
statement is
used to name the object class or namespace. But that's where the
similarities end and Inline takes over.
The idea is that we call a C subroutine called new()
which returns a
blessed scalar. The scalar is a reference to a readonly integer which is a C
pointer to a Soldier struct. This is our object.
The new()
function needs to malloc the memory for the struct and then
copy the initial values into it using strdup()
. This also allocates
more memory (which we have to keep track of).
The accessor methods are pretty straightforward. They return the current value of their attribute.
The last method DESTROY()
is called automatically by Perl whenever an
object goes out of scope. This is where we can free all the memory used
by the object.
That's it. It's a very simplistic example. It doesn't show off any
advanced OO features, but it is pretty cool to see how easy the
implementation can be. The important Perl call is newSVrv()
which
creates a blessed scalar.
Read "Object Oriented Perl" by Damian Conway, for more useful ways of doing OOP in Perl.
You can learn more Perl calls in perlapi. If you don't have Perl 5.6.0 or higher, visit http://www.perldoc.com/perl5.6/pod/perlapi.html
print get('http://www.axkit.org'); use Inline C => Config => LIBS => '-lghttp'; use Inline C => <<'END_OF_C_CODE'; #include <ghttp.h> char *get(SV* uri) { SV* buffer; ghttp_request* request; buffer = NEWSV(0,0); request = ghttp_request_new(); ghttp_set_uri(request, SvPV(uri, PL_na)); ghttp_set_header(request, http_hdr_Connection, "close"); ghttp_prepare(request); ghttp_process(request); sv_catpv(buffer, ghttp_get_body(request)); ghttp_request_destroy(request); return SvPV(buffer, PL_na); } END_OF_C_CODE
This example fetches and prints the HTML from http://www.axkit.org It requires the GNOME http libraries. http://www.gnome.org
One of the most common questions I get is "How can I use Inline to make use of some shared library?". Although it has always been possible to do so, the configuration was ugly, and there were no specific examples.
With version 0.30 and higher, you can specify the use of shared libraries easily with something like this:
use Inline C => Config => LIBS => '-lghttp'; use Inline C => "code ...";
or
use Inline C => "code ...", LIBS => '-lghttp';
To specify a specific library path, use:
use Inline C => "code ...", LIBS => '-L/your/lib/path -lyourlib';
To specify an include path use:
use Inline C => "code ...", LIBS => '-lghttp', INC => '-I/your/inc/path';
LIBS
and INC
configuration options are formatted and passed
into MakeMaker. For more info see ExtUtils::MakeMaker. For more
options see Inline::C.
The error function erf()
is probably defined in your standard math
library. Annoyingly, Perl does not let you access it. To print out a
small table of its values, just say:
perl -le 'use Inline C => q{ double erf(double); }, ENABLE => "AUTOWRAP"; print "$_ @{[erf($_)]}" for (0..10)'
The excellent Term::ReadLine::Gnu
implements Term::ReadLine using the
GNU ReadLine library. Here is an easy way to access just readline()
from that library:
package MyTerm; use Inline C => Config => ENABLE => AUTOWRAP => LIBS => "-lreadline -lncurses -lterminfo -ltermcap "; use Inline C => q{ char * readline(char *); }; package main; my $x = MyTerm::readline("xyz: ");
Note however that it fails to free()
the memory returned by readline,
and that Term::ReadLine::Gnu
offers a much richer interface.
We access existing functions by merely showing Inline their
declarations, rather than a full definition. Of course the function
declared must exist, either in a library already linked to Perl or in a
library specified using the LIBS
option.
The first example wraps a function from the standard math library, so
Inline requires no additional LIBS
directive. The second uses the
Config option to specify the libraries that contain the actual
compiled C code.
This behavior is always disabled by default. You must enable the
AUTOWRAP
option to make it work.
readline
, Term::ReadLine::Gnu
GNU ReadLine was written by Brian Fox <bfox@ai.mit.edu> and Chet Ramey <chet@ins.cwru.edu>. Term::ReadLine::Gnu was written by Hiroo Hayashi <hiroo.hayashi@computer.org>. Both are far richer than the slim interface given here!
The idea of producing wrapper code given only a function declaration is taken from Swig by David M. Beazley <beazley@cs.uchicago.edu>.
Ingy's inline editorial insight:
This entire entry was contributed by Ariel Scolnicov <ariels@compugen.co.il>. Ariel also first suggested the idea for Inline to support function declaration processing.
use Inline C => <<'END_OF_C_CODE'; void dump_hash(SV* hash_ref) { HV* hash; HE* hash_entry; int num_keys, i; SV* sv_key; SV* sv_val; if (! SvROK(hash_ref)) croak("hash_ref is not a reference"); hash = (HV*)SvRV(hash_ref); num_keys = hv_iterinit(hash); for (i = 0; i < num_keys; i++) { hash_entry = hv_iternext(hash); sv_key = hv_iterkeysv(hash_entry); sv_val = hv_iterval(hash, hash_entry); printf("%s => %s\n", SvPV(sv_key, PL_na), SvPV(sv_val, PL_na)); } return; } END_OF_C_CODE my %hash = ( Author => "Brian Ingerson", Nickname => "INGY", Module => "Inline.pm", Version => "0.30", Language => "C", ); dump_hash(\%hash);
The world is not made of scalars alone, although they are definitely the easiest creatures to deal with, when doing Inline stuff. Sometimes we need to deal with arrays, hashes, and code references, among other things.
Since Perl subroutine calls only pass scalars as arguments, we'll
need to use the argument type SV*
and pass references to more
complex types.
The above program dumps the key/value pairs of a hash. To figure it out, just curl up with perlapi for a couple hours. Actually, its fairly straight forward once you are familiar with the calls.
Note the croak
function call. This is the proper way to die from your
C extensions.
use Inline C; use Data::Dumper; $hash_ref = load_data("./cartoon.txt"); print Dumper $hash_ref; __END__ __C__ static int next_word(char**, char*); SV* load_data(char* file_name) { char buffer[100], word[100], * pos; AV* array; HV* hash = newHV(); FILE* fh = fopen(file_name, "r"); while (fgets(pos = buffer, sizeof(buffer), fh)) { if (next_word(&pos, word)) { hv_store(hash, word, strlen(word), newRV_noinc((SV*)array = newAV()), 0); while (next_word(&pos, word)) av_push(array, newSVpvf("%s", word)); } } fclose(fh); return newRV_noinc((SV*) hash); } static int next_word(char** text_ptr, char* word) { char* text = *text_ptr; while(*text != '\0' && *text <= ' ') text++; if (*text <= ' ') return 0; while(*text != '\0' && *text > ' ') { *word++ = *text++; } *word = '\0'; *text_ptr = text; return 1; }
This is one of the larger recipes. But when you consider the number of
calories it has, it's not so bad. The function load_data
takes the
name of a file as it's input. The file cartoon.text
might look like:
flintstones fred barney jetsons george jane elroy simpsons homer marge bart
The function will read the file, parsing each line into words. Then it will create a new hash, whereby the first word in a line becomes a hash key and the remaining words are put into an array whose reference becomes the hash value. The output looks like this:
$VAR1 = { 'flintstones' => [ 'fred', 'barney' ], 'simpsons' => [ 'homer', 'marge', 'bart' ], 'jetsons' => [ 'george', 'jane', 'elroy' ] };
use Inline C => DATA => LIBS => '-luser32'; $text = "@ARGV" || 'Inline.pm works with MSWin32. Scary...'; WinBox('Inline Text Box', $text); __END__ __C__ #include <windows.h> int WinBox(char* Caption, char* Text) { return MessageBoxA(0, Text, Caption, 0); }
This example runs on MS Windows. It makes a text box appear on the screen which contains a message of your choice.
The important thing is that its proof that you can use Inline to interact with Windows DLL-s. Very scary indeed. 8-o
To use Inline on Windows with ActivePerl ( http://www.ActiveState.com ) you'll need MS Visual Studio. You can also use the Cygwin environment, available at http://www.cygwin.com .
#!/usr/bin/cpr int main(void) { printf("Using Perl version %s from a C program!\n\n", CPR_eval("use Config; $Config{version};")); CPR_eval("use Data::Dumper;"); CPR_eval("print Dumper \\%INC;"); return 0; }
By using CPR. (C Perl Run)
This example uses another Inline module, Inline::CPR
, available
separately on CPAN. When you install this module it also installs a
binary interpreter called /usr/bin/cpr
. (The path may be different on
your system)
When you feed a C program to the CPR interpreter, it automatically compiles and runs your code using Inline. This gives you full access to the Perl internals. CPR also provides a set of easy to use C macros for calling Perl internals.
This means that you can effectively "run" C source code by putting a CPR hashbang as the first line of your C program.
See Inline::CPR for more information on using CPR.
Inline::CPR
can be obtained from
http://search.cpan.org/search?dist=Inline-CPR
As of version 0.30, Inline has the ability to work in cooperation with other modules that want to expose a C API of their own. The general syntax for doing this is:
use Inline with => 'Module'; use Inline C => ... ;
This tells Module
to pass configuration options to Inline. Options
like typemaps, include paths, and external libraries, are all resolved
automatically so you can just concentrate on writing the functions.
Event.pm
module. Can this be
done more easily with Inline?
use Inline with => 'Event'; Event->timer(desc => 'Timer #1', interval => 2, cb => \&my_callback, ); Event->timer(desc => 'Timer #2', interval => 3, cb => \&my_callback, ); print "Starting...\n"; Event::loop; use Inline C => <<'END'; void my_callback(pe_event* event) { pe_timer * watcher = event->up; printf("%s\n\tEvent priority = %d\n\tWatcher priority = %d\n\n", SvPVX(watcher->base.desc), event->prio, watcher->base.prio ); } END
The first line tells Inline to load the Event.pm
module. Inline then
queries Event
for configuration information. It gets the name and
location of Event's header files, typemaps and shared objects. The
parameters that Event
returns look like:
INC => "-I $path/Event", TYPEMAPS => "$path/Event/typemap", MYEXTLIB => "$path/auto/Event/Event.$so", AUTO_INCLUDE => '#include "EventAPI.h"', BOOT => 'I_EVENT_API("Inline");',
Doing all of this automatically allows you, the programmer, to simply
write a function that receives a pointer of type 'pe_event*'
. This
gives you access to the Event
structure that was passed to you.
In this example, I simply print values out of the structure. The Perl code defines 2 timer events which each invoke the same callback. The first one, every two seconds, and the second one, every three seconds.
As of this writing, Event.pm
is the only CPAN module that works in
cooperation with Inline.
Event.pm
documentation for more information. It contains a
tutorial showing several examples of using Inline with Event
.
Jochen Stenzel <perl@jochen-stenzel.de> originally came up with the idea
of mixing Inline and Event
. He also authored the Event
tutorial.
Joshua Pritikin <joshua.pritikin@db.com> is the author of Event.pm
.
print "9 + 5 = ", add(9, 5), "\n"; print "SQRT(9^2 + 5^2) = ", pyth(9, 5), "\n"; print "9 * 5 = ", mult(9, 5), "\n"; use Inline C => <<'END_C'; int add(int x, int y) { return x + y; } static int mult(int x, int y) { return x * y; } double pyth(int x, int y) { return sqrt(add(mult(x, x), mult(y, y))); } END_C
The program produces:
9 + 5 = 14 SQRT(9^2 + 5^2) = 10.295630140987 Can't locate auto/main/mult.al in @INC ...
Every Inline function that is bound to Perl is also callable by C. You don't have to do anything special. Inline arranges it so that all the typemap code gets done by XS and is out of sight. By the time the C function receives control, everything has been converted from Perl to C.
Of course if your function manipulates the Perl Stack, you probably don't want to call it from C (unless you really know what you're doing).
If you declare a function as static
, Inline won't bind it to Perl.
That's why we were able to call mult()
from C but the call failed
from Perl.
use Inline C; c_func_1('This is the first line'); c_func_2('This is the second line'); sub perl_sub_1 { print map "$_\n", @_; } __DATA__ __C__ void c_func_1(SV* text) { c_func_2(text); } void c_func_2(SV* text) { Inline_Stack_Vars; Inline_Stack_Push(newSVpvf("Plus an extra line")); Inline_Stack_Done; perl_call_pv("main::perl_sub_1", 0); Inline_Stack_Void; }
Actually, this program demonstrates calling a C function which calls another C function which in turn calls a Perl subroutine.
The nice thing about Inline C functions is that you can call them from both Perl-space and C-space. That's because Inline creates a wrapper function around each C function. When you use Perl to call C you're actually calling that function's wrapper. The wrapper handles typemapping and Stack management, and then calls your C function.
The first time we call c_func_1
which calls c_func_2
. The second
time we call c_func_2
directly. c_func_2
calls the Perl subroutine
(perl_sub_1
) using the internal perl_call_pv
function. It has to
put arguments on the stack by hand. Since there is already one argument
on the stack when we enter the function, the Inline_Stack_Push
adds a
second argument. Inline_Stack_Void
makes sure that nothing is
returned from the function.
See Inline::C for more information about Stack macros.
See perlapi for more information about the Perl5 internal API.
eval
it into Perl. How do I do this?
use Inline; use Code::Generator; my $c_code = generate('foo_function'); Inline->bind(C => $c_code); foo_function(1, 2, 3);
I can't think of a real life application where you would want to generate C code on the fly, but at least I know how I would do it. :)
The bind()
function of Inline let's you bind (compile/load/execute) C
functions at run time. It takes all of the same arguments as 'use Inline
C => ...'.
The nice thing is that once a particular snippet is compiled, it remains cached so that it doesn't need to be compiled again. I can imagine that someday a mad scientist will dream up a self generating modeling system that would run faster and faster over time.
If you know such a person, have them drop me a line.
For generic information about Inline, see Inline.
For information about using Inline with C see Inline::C.
For information on supported languages and platforms see Inline-Support.
For information on writing your own Inline language support module, see Inline-API.
Inline's mailing list is inline@perl.org
To subscribe, send email to inline-subscribe@perl.org
Brian Ingerson <INGY@cpan.org>
Copyright (c) 2001, 2002, Brian Ingerson.
All Rights Reserved. This module is free software. It may be used, redistributed and/or modified under the terms of the Perl Artistic License.
See http://www.perl.com/perl/misc/Artistic.html