Math::BigFloat - Arbitrary size floating point math package
use Math::BigFloat;
# Number creation $x = Math::BigFloat->new($str); # defaults to 0 $nan = Math::BigFloat->bnan(); # create a NotANumber $zero = Math::BigFloat->bzero(); # create a +0 $inf = Math::BigFloat->binf(); # create a +inf $inf = Math::BigFloat->binf('-'); # create a -inf $one = Math::BigFloat->bone(); # create a +1 $one = Math::BigFloat->bone('-'); # create a -1
# Testing $x->is_zero(); # true if arg is +0 $x->is_nan(); # true if arg is NaN $x->is_one(); # true if arg is +1 $x->is_one('-'); # true if arg is -1 $x->is_odd(); # true if odd, false for even $x->is_even(); # true if even, false for odd $x->is_positive(); # true if >= 0 $x->is_negative(); # true if < 0 $x->is_inf(sign); # true if +inf, or -inf (default is '+')
$x->bcmp($y); # compare numbers (undef,<0,=0,>0) $x->bacmp($y); # compare absolutely (undef,<0,=0,>0) $x->sign(); # return the sign, either +,- or NaN $x->digit($n); # return the nth digit, counting from right $x->digit(-$n); # return the nth digit, counting from left
# The following all modify their first argument: # set $x->bzero(); # set $i to 0 $x->bnan(); # set $i to NaN $x->bone(); # set $x to +1 $x->bone('-'); # set $x to -1 $x->binf(); # set $x to inf $x->binf('-'); # set $x to -inf
$x->bneg(); # negation $x->babs(); # absolute value $x->bnorm(); # normalize (no-op) $x->bnot(); # two's complement (bit wise not) $x->binc(); # increment x by 1 $x->bdec(); # decrement x by 1 $x->badd($y); # addition (add $y to $x) $x->bsub($y); # subtraction (subtract $y from $x) $x->bmul($y); # multiplication (multiply $x by $y) $x->bdiv($y); # divide, set $i to quotient # return (quo,rem) or quo if scalar
$x->bmod($y); # modulus $x->bpow($y); # power of arguments (a**b) $x->blsft($y); # left shift $x->brsft($y); # right shift # return (quo,rem) or quo if scalar $x->blog($base); # logarithm of $x, base defaults to e # (other bases than e not supported yet) $x->band($y); # bit-wise and $x->bior($y); # bit-wise inclusive or $x->bxor($y); # bit-wise exclusive or $x->bnot(); # bit-wise not (two's complement) $x->bsqrt(); # calculate square-root $x->bfac(); # factorial of $x (1*2*3*4*..$x) $x->bround($N); # accuracy: preserver $N digits $x->bfround($N); # precision: round to the $Nth digit
# The following do not modify their arguments: bgcd(@values); # greatest common divisor blcm(@values); # lowest common multiplicator $x->bstr(); # return string $x->bsstr(); # return string in scientific notation $x->bfloor(); # return integer less or equal than $x $x->bceil(); # return integer greater or equal than $x $x->exponent(); # return exponent as BigInt $x->mantissa(); # return mantissa as BigInt $x->parts(); # return (mantissa,exponent) as BigInt
$x->length(); # number of digits (w/o sign and '.') ($l,$f) = $x->length(); # number of digits, and length of fraction
$x->precision(); # return P of $x (or global, if P of $x undef) $x->precision($n); # set P of $x to $n $x->accuracy(); # return A of $x (or global, if A of $x undef) $x->accuracy($n); # set A $x to $n
Math::BigFloat->precision(); # get/set global P for all BigFloat objects Math::BigFloat->accuracy(); # get/set global A for all BigFloat objects
All operators (inlcuding basic math operations) are overloaded if you declare your big floating point numbers as
$i = new Math::BigFloat '12_3.456_789_123_456_789E-2';
Operations with overloaded operators preserve the arguments, which is exactly what you expect.
Input to these routines are either BigFloat objects, or strings of the following four forms:
/^[+-]\d+$/
/^[+-]\d+\.\d*$/
/^[+-]\d+E[+-]?\d+$/
/^[+-]\d*\.\d+E[+-]?\d+$/
all with optional leading and trailing zeros and/or spaces. Additonally, numbers are allowed to have an underscore between any two digits.
Empty strings as well as other illegal numbers results in 'NaN'.
bnorm() on a BigFloat object is now effectively a no-op, since the numbers are always stored in normalized form. On a string, it creates a BigFloat object.
Output values are BigFloat objects (normalized), except for bstr() and bsstr().
The string output will always have leading and trailing zeros stripped and drop
a plus sign. bstr()
will give you always the form with a decimal point,
while bsstr()
(for scientific) gives you the scientific notation.
Input bstr() bsstr() '-0' '0' '0E1' ' -123 123 123' '-123123123' '-123123123E0' '00.0123' '0.0123' '123E-4' '123.45E-2' '1.2345' '12345E-4' '10E+3' '10000' '1E4'
Some routines (is_odd()
, is_even()
, is_zero()
, is_one()
,
is_nan()
) return true or false, while others (bcmp()
, bacmp()
)
return either undef, <0, 0 or >0 and are suited for sort.
Actual math is done by using BigInts to represent the mantissa and exponent.
The sign /^[+-]$/
is stored separately. The string 'NaN' is used to
represent the result when input arguments are not numbers, as well as
the result of dividing by zero.
mantissa()
, exponent()
and parts()
mantissa()
and exponent()
return the said parts of the BigFloat
as BigInts such that:
$m = $x->mantissa(); $e = $x->exponent(); $y = $m * ( 10 ** $e ); print "ok\n" if $x == $y;
($m,$e) = $x->parts();
is just a shortcut giving you both of them.
A zero is represented and returned as 0E1
, not 0E0
(after Knuth).
Currently the mantissa is reduced as much as possible, favouring higher exponents over lower ones (e.g. returning 1e7 instead of 10e6 or 10000000e0). This might change in the future, so do not depend on it.
See also: Rounding.
Math::BigFloat supports both precision and accuracy. For a full documentation, examples and tips on these topics please see the large section in Math::BigInt.
Since things like sqrt(2) or 1/3 must presented with a limited precision lest
a operation consumes all resources, each operation produces no more than
Math::BigFloat::precision()
digits.
In case the result of one operation has more precision than specified, it is rounded. The rounding mode taken is either the default mode, or the one supplied to the operation after the scale:
$x = Math::BigFloat->new(2); Math::BigFloat::precision(5); # 5 digits max $y = $x->copy()->bdiv(3); # will give 0.66666 $y = $x->copy()->bdiv(3,6); # will give 0.666666 $y = $x->copy()->bdiv(3,6,'odd'); # will give 0.666667 Math::BigFloat::round_mode('zero'); $y = $x->copy()->bdiv(3,6); # will give 0.666666
All rounding functions take as a second parameter a rounding mode from one of the following: 'even', 'odd', '+inf', '-inf', 'zero' or 'trunc'.
The default rounding mode is 'even'. By using
Math::BigFloat::round_mode($round_mode);
you can get and set the default
mode for subsequent rounding. The usage of $Math::BigFloat::$round_mode
is
no longer supported.
The second parameter to the round functions then overrides the default
temporarily.
The as_number()
function returns a BigInt from a Math::BigFloat. It uses
'trunc' as rounding mode to make it equivalent to:
$x = 2.5; $y = int($x) + 2;
You can override this by passing the desired rounding mode as parameter to
as_number()
:
$x = Math::BigFloat->new(2.5); $y = $x->as_number('odd'); # $y = 3
After use Math::BigFloat ':constant'
all the floating point constants
in the given scope are converted to Math::BigFloat
. This conversion
happens at compile time.
In particular
perl -MMath::BigFloat=:constant -e 'print 2E-100,"\n"'
prints the value of 2E-100
. Note that without conversion of
constants the expression 2E-100 will be calculated as normal floating point
number.
Please note that ':constant' does not affect integer constants, nor binary nor hexadecimal constants. Use bignum or Math::BigInt to get this to work.
Math with the numbers is done (by default) by a module called Math::BigInt::Calc. This is equivalent to saying:
use Math::BigFloat lib => 'Calc';
You can change this by using:
use Math::BigFloat lib => 'BitVect';
The following would first try to find Math::BigInt::Foo, then Math::BigInt::Bar, and when this also fails, revert to Math::BigInt::Calc:
use Math::BigFloat lib => 'Foo,Math::BigInt::Bar';
Calc.pm uses as internal format an array of elements of some decimal base (usually 1e7, but this might be differen for some systems) with the least significant digit first, while BitVect.pm uses a bit vector of base 2, most significant bit first. Other modules might use even different means of representing the numbers. See the respective module documentation for further details.
Please note that Math::BigFloat does not use the denoted library itself, but it merely passes the lib argument to Math::BigInt. So, instead of the need to do:
use Math::BigInt lib => 'GMP'; use Math::BigFloat;
you can roll it all into one line:
use Math::BigFloat lib => 'GMP';
Use the lib, Luke! And see Using Math::BigInt::Lite for more details.
It is possible to use Math::BigInt::Lite with Math::BigFloat:
# 1 use Math::BigFloat with => 'Math::BigInt::Lite';
There is no need to "use Math::BigInt" or "use Math::BigInt::Lite", but you can combine these if you want. For instance, you may want to use Math::BigInt objects in your main script, too.
# 2 use Math::BigInt; use Math::BigFloat with => 'Math::BigInt::Lite';
Of course, you can combine this with the lib
parameter.
# 3 use Math::BigFloat with => 'Math::BigInt::Lite', lib => 'GMP,Pari';
If you want to use Math::BigInt's, too, simple add a Math::BigInt before:
# 4 use Math::BigInt; use Math::BigFloat with => 'Math::BigInt::Lite', lib => 'GMP,Pari';
Notice that the module with the last lib
will "win" and thus
it's lib will be used if the lib is available:
# 5 use Math::BigInt lib => 'Bar,Baz'; use Math::BigFloat with => 'Math::BigInt::Lite', lib => 'Foo';
That would try to load Foo, Bar, Baz and Calc (in that order). Or in other words, Math::BigFloat will try to retain previously loaded libs when you don't specify it one.
Actually, the lib loading order would be "Bar,Baz,Calc", and then "Foo,Bar,Baz,Calc", but independend of which lib exists, the result is the same as trying the latter load alone, except for the fact that Bar or Baz might be loaded needlessly in an intermidiate step
The old way still works though:
# 6 use Math::BigInt lib => 'Bar,Baz'; use Math::BigFloat;
But examples #3 and #4 are recommended for usage.
The following does not work yet:
$m = $x->mantissa(); $e = $x->exponent(); $y = $m * ( 10 ** $e ); print "ok\n" if $x == $y;
The following will probably not do what you expect:
print $c->bdiv(123.456),"\n";
It prints both quotient and reminder since print works in list context. Also, bdiv() will modify $c, so be carefull. You probably want to use print $c / 123.456,"\n"; print scalar $c->bdiv(123.456),"\n"; # or if you want to modify $c
instead.
Beware of:
$x = Math::BigFloat->new(5); $y = $x;
It will not do what you think, e.g. making a copy of $x. Instead it just makes a second reference to the same object and stores it in $y. Thus anything that modifies $x will modify $y, and vice versa.
$x->bmul(2); print "$x, $y\n"; # prints '10, 10'
If you want a true copy of $x, use: $y = $x->copy();
See also the documentation in overload regarding =
.
bpow()
now modifies the first argument, unlike the old code which left
it alone and only returned the result. This is to be consistent with
badd()
etc. The first will modify $x, the second one won't:
print bpow($x,$i),"\n"; # modify $x print $x->bpow($i),"\n"; # ditto print $x ** $i,"\n"; # leave $x alone
This program is free software; you may redistribute it and/or modify it under the same terms as Perl itself.
Mark Biggar, overloaded interface by Ilya Zakharevich. Completely rewritten by Tels http://bloodgate.com in 2001.