POE::Resource::Statistics -- experimental runtime statistics for POE
my %stats = $poe_kernel->stat_getdata; printf "Idle = %3.2f\n", 100*$stats{avg_idle_seconds}/$stats{interval};
POE::Resource::Statistics is a mix-in class for POE::Kernel. It provides features for gathering runtime statistics about POE::Kernel and the applications that use it.
Statistics gathering is enabled with the TRACE_STATISTICS constant. There is no runtime performance penalty when tracing is disabled.
Statistics are totaled every 30 seconds, and a rolling average is maintained for the last two minutes. The data may be retrieved at any time with the stat_getdata() method. Statistics will also be displayed on the console shortly before POE::Kernel's run() returns.
The time() function is used to gather statistics over time. If Time::HiRes is available, it will be used automatically. Otherwise time is measured in whole seconds, and the resulting rounding errors will make the statistics much less useful.
Runtime statistics gathering was added to POE 0.28. It is considered highly experimental. Please be advised that the statistics it gathers are quite likely wrong. They may in fact be useless. The reader is invited to investigate and improve the module's methodologies.
stat_getdata() returns a hashref with a small number of accumulated values. For each accumulator, there will be a corresponding field prefixed "avg_" which is the rolling average for that accumulator.
blocked
contains the number of events (both user and kernel) which
were delayed due to a user event running for too long. On conclusion
of the program, POE will display the blocked count.
In theory, one can compare blocked
with user_events
to determine
how much lag is produced by user code. blocked
should be as low as
possible to ensure minimum user-generated event lag.
In practice, blocked
is often near or above user_events
. Events
that are even the slightest bit late count as being "blocked". See
blocked_seconds
for a potentially more useful metric.
blocked_seconds
contains the total number of seconds that events
waited in the queue beyond their nominal dispatch times. The average
(avg_blocked_seconds
) is generally more useful.
idle_seconds
is the amount of time that POE spent doing nothing at
all. Typically this time is spent waiting for I/O or timers rather
than dispatching events.
interval
is the average interval over which the statistics counters
are recorded. This will typically be 30 seconds, but it can be more
if long-running user events prevent statistics from being gathered on
time. interval
may also be less for programs that finish in under
half a minute.
avg_interval
may often be lower, as the very last measurement taken
before POE::Kernel's run() returns will almost always have an
interval
less than 30 seconds.
total_duration
contains the total time over which the average was
calculated. The "avg_" accumulators are averaged over a 2-minute
interval. total_duration
may vary from 120 seconds due to the same
reasons as described in /interval.
user_events
contains the number of events that have been dispatched
to user code. "User" events do not include POE's internal events,
although it will include events dispatched on behalf of wheels.
Shortly before POE::Kernel's run() returns, a user_load
value will
be computed showing the average number of user events that have been
dispatched per second. A very active web server should have a high
user_load
value. The higher the user load, the more important it
is to have small blocked
and blocked_seconds
values.
user_seconds
is the time that was spent handling user events,
including those handled by wheels. user_seconds
+ idle_seconds
should typically add up to total_duration
. Any difference is
unaccounted time in POE, and indicates a flaw in the statistics
gathering methodology.
See POE::Kernel/TRACE_STATISTICS for instructions to enable statistics gathering.
Statistics may be highly inaccurate. This feature is highly experimental and may change significantly over time.
Contributed by Nick Williams <Nick.Williams@morganstanley.com>.
Please see POE for more information about authors and contributors.