NAME

POE::Wheel::SocketFactory - non-blocking socket creation and management

SYNOPSIS

See POE::Component::Server::TCP/SYNOPSIS for a much simpler version of this program.

  #!perl

  use warnings;
  use strict;

  use IO::Socket;
  use POE qw(Wheel::SocketFactory Wheel::ReadWrite);

  POE::Session->create(
    inline_states => {
      _start => sub {
        # Start the server.
        $_[HEAP]{server} = POE::Wheel::SocketFactory->new(
          BindPort => 12345,
          SuccessEvent => "on_client_accept",
          FailureEvent => "on_server_error",
        );
      },
      on_client_accept => sub {
        # Begin interacting with the client.
        my $client_socket = $_[ARG0];
        my $io_wheel = POE::Wheel::ReadWrite->new(
          Handle => $client_socket,
          InputEvent => "on_client_input",
          FailureEvent => "on_client_error",
        );
        $_[HEAP]{client}{ $io_wheel->ID() } = $io_wheel;
      },
      on_server_error => sub {
        # Shut down server.
        my ($operation, $errnum, $errstr) = @_[ARG0, ARG1, ARG2];
        warn "Server $operation error $errnum: $errstr\n";
        delete $_[HEAP]{server};
      },
      on_client_input => sub {
        # Handle client input.
        my ($input, $wheel_id) = @_[ARG0, ARG1];
        $input =~ tr[a-zA-Z][n-za-mN-ZA-M]; # ASCII rot13
        $_[HEAP]{client}{$wheel_id}->put($input);
      },
      on_client_error => sub {
        # Handle client error, including disconnect.
        my $wheel_id = $_[ARG3];
        delete $_[HEAP]{client}{$wheel_id};
      },
    }
  );

  POE::Kernel->run();
  exit;

DESCRIPTION

POE::Wheel::SocketFactory creates sockets upon demand. It can create connectionless UDP sockets, but it really shines for client/server work where establishing connections normally would block.

PUBLIC METHODS

new

new() creats a new POE::Wheel::SocketFactory object. For sockets which listen() for and accept() connections, the wheel will generate new sockets for each accepted client. Socket factories for one-shot sockets, such as UDP peers or clients established by connect() only emit a single socket and can be destroyed afterwards without ill effects.

new() always returns a POE::Wheel::SocketFactory object even if it fails to establish the socket. This allows the object to be queried after it has sent its session a FailureEvent.

new() accepts a healthy number of named parameters, each governing some aspect of socket creation.

Creating the Socket

Socket creation is done with Perl's built-in socket() function. The new() parameters beginning with Socket determine how socket() will be called.

SocketDomain

SocketDomain instructs the wheel to create a socket within a particular domain. Supported domains are AF_UNIX, AF_INET, AF_INET6, PF_UNIX, PF_INET, and PF_INET6. If omitted, the socket will be created in the AF_INET domain.

POE::Wheel::SocketFactory contains a table of supported domains and the instructions needed to create them. Please send patches to support additional domains, as needed.

Note: AF_INET6 and PF_INET6 are supplied by the Socket6 module, which is available on the CPAN. You must have Socket6 loaded before SocketFactory can create IPv6 sockets.

TODO - Example.

SocketType

SocketType supplies the socket() call with a particular socket type, which may be SOCK_STREAM or SOCK_DGRAM. SOCK_STREAM is the default if SocketType is not supplied.

TODO - Example.

SocketProtocol

SocketProtocol sets the socket() call's protocol. Protocols may be specified by number or name. SocketProtocol is ignored for UNIX domain sockets.

The protocol defaults to "tcp" for INET domain sockets. There is no default for other socket domains.

TODO - Example.

Setting Socket Options

POE::Wheel::SocketFactory uses ioctl(), fcntl() and setsockopt() to set socket options after the socket is created. All sockets are set non-blocking, and bound sockets may be made reusable.

Reuse

When set, the Reuse parameter allows a bound port to be reused immediately. Reuse is considered enabled if it contains "yes", "on", or a true numeric value. All other values disable port reuse, as does omitting Reuse entirely.

For security purposes, a port cannot be reused for a minute or more after a server has released it. This gives clients time to realize the port has been abandoned. Otherwise a malicious service may snatch up the port and spoof the legitimate service.

It's also terribly annoying to wait a minute or more between server invocations, especially during development.

Bind the Socket to an Address and Port

A socket may optionally be bound to a specific interface and port. The INADDR_ANY address may be used to bind to a specific port across all interfaces.

Sockets are bound using bind(). POE::Wheel::SocketFactory parameters beginning with Bind control how bind() is called.

BindAddress

BindAddress sets an address to bind the socket's local endpoint to. INADDR_ANY will be used if BindAddress is not specified.

BindAddress may contain either a string or a packed Internet address (for "INET" domain sockets). The string parameter should be a dotted numeric address or a resolvable host name. Note that the host name will be resolved with a blocking call. If this is not desired, use POE::Component::Client::DNS to perform a non-blocking name resolution.

When used to bind a "UNIX" domain socket, BindAddress should contain a path describing the socket's filename. This is required for server sockets and datagram client sockets. BindAddress has no default value for UNIX sockets.

TODO - Example.

BindPort

BindPort is only meaningful for "INET" domain sockets. It contains a port on the BindAddress interface where the socket will be bound. It defaults to 0 if omitted, which will cause the bind() call to choose an indeterminate unallocated port.

BindPort may be a port number or a name that can be looked up in the system's services (or equivalent) database.

TODO - Example.

Connectionless Sockets

Connectionless sockets may interact with remote endpoints without needing to listen() for connections or connect() to remote addresses.

This class of sockets is complete after the bind() call.

TODO - Example.

Connecting the Socket to a Remote Endpoint

A socket may either listen for connections to arrive, intitate connections to a remote endpoint, or be connectionless (such as in the case of UDP sockets).

POE::Wheel::SocketFactory will initiate a client connection when new() is capped with parameters that describe a remote endpoint. In all other cases, the socket will either listen for connections or be connectionless depending on the socket type.

The following parameters describe a socket's remote endpoint. They determine how POE::Wheel::SocketFactory will call Perl's built-in connect() function.

RemoteAddress

RemoteAddress specifies the remote address to which a socket should connect. If present, POE::Wheel::SocketFactory will create a client socket that attempts to collect to the RemoteAddress. Otherwise, if the protocol warrants it, the wheel will create a listening socket and attempt to accept connections.

As with the bind address, RemoteAddress may be a string containing a dotted quad or a resolvable host name. It may also be a packed Internet address, or a UNIX socket path. It will be packed, with or without an accompanying RemotePort, as necessary for the socket domain.

TODO - Example.

RemotePort

RemotePort is the port to which the socket should connect. It is required for "INET" client sockets, since the remote endpoint must contain both an address and a port.

The remote port may be numeric, or it may be a symbolic name found in /etc/services or the equivalent for your operating system.

TODO - Example.

Listening for Connections

Streaming sockets that have no remote endpoint are considered to be server sockets. POE::Wheel::SocketFactory will listen() for connections to these sockets, accept() the new clients, and send the application events with the new client sockets.

POE::Wheel::SocketFactory constructor parameters beginning with Listen control how the listen() function is called.

ListenQueue

ListenQueue specifies the length of the socket's listen() queue. It defaults to SOMAXCONN if omitted. ListenQueue values greater than SOMAXCONN will be clipped to SOMAXCONN. Excessively large ListenQueue values are not necessarily portable, and may cause errors in some rare cases.

TODO - Example.

Emitting Events

POE::Wheel::SocketFactory emits a small number of events depending on what happens during socket setup or while listening for new connections.

See /PUBLIC EVENTS for more details.

SuccessEvent

SuccessEvent names the event that will be emitted whenever POE::Wheel::SocketFactory succeeds in creating a new socket.

For connectionless sockets, SuccessEvent happens just after the socket is created.

For client connections, SuccessEvent is fired when the connection has successfully been established with the remote endpoint.

Server sockets emit a SuccessEvent for every successfully accepted client.

FailureEvent

FailureEvent names the event POE::Wheel::SocketFactory will emit whenever something goes wrong. It ususally represents some kind of built-in function call error. See /PUBLIC EVENTS for details, as some errors are handled internally by this wheel.

event

event() allows a session to change the events emitted by a wheel without destrying and re-creating the wheel. It accepts one or more of the events listed in /PUBLIC EVENTS. Undefined event names disable those events.

event() is described in more depth in POE::Wheel.

TODO - Example.

getsockname

getsockname() behaves like the built-in function of the same name. It returns the local endpoint information for POE::Wheel::SocketFactory's encapsulated listening socket.

getsockname() allows applications to determine the address and port to which POE::Wheel::SocketFactory has bound its listening socket.

Test applications may use getsockname() to find the server socket after POE::Wheel::SocketFactory has bound to INADDR_ANY port 0.

TODO - Example.

ID

ID() returns the wheel's unique ID. The ID will also be included in every event the wheel generates. Applications can match events back to the objects that generated them.

TODO - Example.

pause_accept

Applications may occasionally need to block incoming connections. pause_accept() pauses the event watcher that triggers accept(). New inbound connections will stack up in the socket's listen() queue until the queue overflows or the application calls resume_accept().

Pausing accept() can limit the amount of load a server generates. It's also useful in pre-forking servers when the master process shouldn't accept connections at all.

pause_accept() and resume_accept() is quicker and more reliable than dynamically destroying and re-creating a POE::Wheel::SocketFactory object.

TODO - Example.

resume_accept

resume_accept() resumes the watcher that triggers accept(). See /pause_accept for a more detailed discussion.

PUBLIC EVENTS

POE::Wheel::SocketFactory emits two public events.

SuccessEvent

SuccessEvent names an event that will be sent to the creating session whenever a POE::Wheel::SocketFactory has created a new socket. For connectionless sockets, it's when the socket is created. For connecting clients, it's after the connection has been established. And for listening servers, SuccessEvent is fired after each new client is accepted.

Common SuccessEvent Parameters

In all cases, $_[ARG0] holds the new socket's filehandle, and $_[ARG3] contains the POE::Wheel::SocketFactory's ID. Other parameters vary depending on the socket's domain and whether it's listening or connecting. See below for the differences.

INET SuccessEvent Parameters

For INET sockets, $_[ARG1] and $_[ARG2] hold the socket's remote address and port, respectively. The address is packed; see Socket/inet_nota() if a human-readable version is needed.

  sub handle_new_client {
    my $accepted_socket = $_[ARG0];

    my $peer_host = inet_ntoa($_[ARG1]);
    print(
      "Wheel $_[ARG3] accepted a connection from ",
      "$peer_host port $peer_port\n"
    );

    spawn_connection_session($accepted_handle);
  }

UNIX Client SuccessEvent Parameters

For UNIX client sockets, $_[ARG1] often (but not always) holds the server address. Some systems cannot retrieve a UNIX socket's remote address. $_[ARG2] is always undef for UNIX client sockets.

UNIX Server SuccessEvent Parameters

According to Perl Cookbook, the remote address returned by accept() on UNIX sockets is undefined, so $_[ARG1] and $_[ARG2] are also undefined in this case.

FailureEvent

FailureEvent names the event that will be emitted when a socket error occurs. POE::Wheel::SocketFactory handles EAGAIN internally, so it doesn't count as an error.

FailureEvent events include the standard error event parameters:

$_[ARG0] describes which part of socket creation failed. It often holds a Perl built-in function name.

$_[ARG1] and $_[ARG2] describe how the operation failed. They contain the numeric and stringified versions of $!, respectively. An application cannot merely check $! because

Finally, $_[ARG3] contains the ID for the POE::Wheel::SocketFactory instance that generated the event. See /ID and POE::Wheel/ID for uses for wheel IDs.

A sample FailureEvent handler:

  sub handle_failure {
    my ($operation, $errnum, $errstr, $wheel_id) = @_[ARG0..ARG3];
    warn "Wheel $wheel_id generated $operation error $errnum: $errstr\n";
    delete $_[HEAP]{wheels}{$wheel_id}; # shut down that wheel
  }

SEE ALSO

POE::Wheel describes the basic operations of all wheels in more depth. You need to know this.

Socket6 is required for IPv6 work. POE::Wheel::SocketFactory will load it automatically if it's installed, but applications will need to use it themselves to get access to AF_INET6.

The SEE ALSO section in POE contains a table of contents covering the entire POE distribution.

BUGS

Many (if not all) of the croak/carp/warn/die statements should fire back FailureEvent instead.

SocketFactory is only tested with UNIX streams and INET sockets using the UDP and TCP protocols. Others should work after the module's internal configuration tables are updated. Please send patches.

AUTHORS & COPYRIGHTS

Please see POE for more information about authors and contributors.