perlcompile - Introduction to the Perl Compiler-Translator
Perl has always had a compiler: your source is compiled into an
internal form (a parse tree) which is then optimized before being
run. Since version 5.005, Perl has shipped with a module
capable of inspecting the optimized parse tree (B
), and this has
been used to write many useful utilities, including a module that lets
you turn your Perl into C source code that can be compiled into a
native executable.
The B
module provides access to the parse tree, and other modules
("back ends") do things with the tree. Some write it out as
bytecode, C source code, or a semi-human-readable text. Another
traverses the parse tree to build a cross-reference of which
subroutines, formats, and variables are used where. Another checks
your code for dubious constructs. Yet another back end dumps the
parse tree back out as Perl source, acting as a source code beautifier
or deobfuscator.
Because its original purpose was to be a way to produce C code
corresponding to a Perl program, and in turn a native executable, the
B
module and its associated back ends are known as "the
compiler", even though they don't really compile anything.
Different parts of the compiler are more accurately a "translator",
or an "inspector", but people want Perl to have a "compiler
option" not an "inspector gadget". What can you do?
This document covers the use of the Perl compiler: which modules it comprises, how to use the most important of the back end modules, what problems there are, and how to work around them.
The compiler back ends are in the B::
hierarchy, and the front-end
(the module that you, the user of the compiler, will sometimes
interact with) is the O module. Some back ends (e.g., B::C
) have
programs (e.g., perlcc) to hide the modules' complexity.
Here are the important back ends to know about, with their status expressed as a number from 0 (outline for later implementation) to 10 (if there's a bug in it, we're very surprised):
The following sections describe how to use the various compiler back ends. They're presented roughly in order of maturity, so that the most stable and proven back ends are described first, and the most experimental and incomplete back ends are described last.
The O module automatically enabled the -c flag to Perl, which prevents Perl from executing your code once it has been compiled. This is why all the back ends print:
myperlprogram syntax OK
before producing any other output.
The cross referencing back end (B::Xref) produces a report on your program, breaking down declarations and uses of subroutines and variables (and formats) by file and subroutine. For instance, here's part of the report from the pod2man program that comes with Perl:
Subroutine clear_noremap Package (lexical) $ready_to_print i1069, 1079 Package main $& 1086 $. 1086 $0 1086 $1 1087 $2 1085, 1085 $3 1085, 1085 $ARGV 1086 %HTML_Escapes 1085, 1085
This shows the variables used in the subroutine clear_noremap
. The
variable $ready_to_print
is a my() (lexical) variable,
introduced (first declared with my()) on line 1069, and used on
line 1079. The variable $&
from the main package is used on 1086,
and so on.
A line number may be prefixed by a single letter:
The most useful option the cross referencer has is to save the report to a separate file. For instance, to save the report on myperlprogram to the file report:
$ perl -MO=Xref,-oreport myperlprogram
The Deparse back end turns your Perl source back into Perl source. It can reformat along the way, making it useful as a de-obfuscator. The most basic way to use it is:
$ perl -MO=Deparse myperlprogram
You'll notice immediately that Perl has no idea of how to paragraph your code. You'll have to separate chunks of code from each other with newlines by hand. However, watch what it will do with one-liners:
$ perl -MO=Deparse -e '$op=shift||die "usage: $0 code [...]";chomp(@ARGV=<>)unless@ARGV; for(@ARGV){$was=$_;eval$op; die$@ if$@; rename$was,$_ unless$was eq $_}' -e syntax OK $op = shift @ARGV || die("usage: $0 code [...]"); chomp(@ARGV = <ARGV>) unless @ARGV; foreach $_ (@ARGV) { $was = $_; eval $op; die $@ if $@; rename $was, $_ unless $was eq $_; }
The decompiler has several options for the code it generates. For instance, you can set the size of each indent from 4 (as above) to 2 with:
$ perl -MO=Deparse,-si2 myperlprogram
The -p option adds parentheses where normally they are omitted:
$ perl -MO=Deparse -e 'print "Hello, world\n"' -e syntax OK print "Hello, world\n"; $ perl -MO=Deparse,-p -e 'print "Hello, world\n"' -e syntax OK print("Hello, world\n");
See B::Deparse for more information on the formatting options.
The lint back end (B::Lint) inspects programs for poor style. One programmer's bad style is another programmer's useful tool, so options let you select what is complained about.
To run the style checker across your source code:
$ perl -MO=Lint myperlprogram
To disable context checks and undefined subroutines:
$ perl -MO=Lint,-context,-undefined-subs myperlprogram
See B::Lint for information on the options.
This module saves the internal compiled state of your Perl program to a C source file, which can be turned into a native executable for that particular platform using a C compiler. The resulting program links against the Perl interpreter library, so it will not save you disk space (unless you build Perl with a shared library) or program size. It may, however, save you startup time.
The perlcc
tool generates such executables by default.
perlcc myperlprogram.pl
This back end is only useful if you also have a way to load and execute the bytecode that it produces. The ByteLoader module provides this functionality.
To turn a Perl program into executable byte code, you can use perlcc
with the -B
switch:
perlcc -B myperlprogram.pl
The byte code is machine independent, so once you have a compiled module or program, it is as portable as Perl source (assuming that the user of the module or program has a modern-enough Perl interpreter to decode the byte code).
See B::Bytecode for information on options to control the optimization and nature of the code generated by the Bytecode module.
The optimized C back end will turn your Perl program's run time
code-path into an equivalent (but optimized) C program that manipulates
the Perl data structures directly. The program will still link against
the Perl interpreter library, to allow for eval(), s///e
,
require
, etc.
The perlcc
tool generates such executables when using the -opt
switch. To compile a Perl program (ending in .pl
or .p
):
perlcc -opt myperlprogram.pl
To produce a shared library from a Perl module (ending in .pm
):
perlcc -opt Myperlmodule.pm
For more information, see perlcc and B::CC.
This module is the front-end to the compiler's back ends. Normally called something like this:
$ perl -MO=Deparse myperlprogram
This is like saying use O 'Deparse'
in your Perl program.
scalar(@array)
is something that Lint
can identify. See /"The Lint Back End" for details about usage.
This module prints out the my() variables used in a function or a file. To get a list of the my() variables used in the subroutine mysub() defined in the file myperlprogram:
$ perl -MO=Showlex,mysub myperlprogram
To get a list of the my() variables used in the file myperlprogram:
$ perl -MO=Showlex myperlprogram
[BROKEN]
This module prints the contents of the parse tree, but without as much
information as B::Debug. For comparison, print "Hello, world."
produced 96 lines of output from B::Debug, but only 6 from B::Terse.
This module is useful for people who are writing their own back end, or who are learning about the Perl internals. It's not useful to the average programmer.
The simple C backend currently only saves typeglobs with alphanumeric names.
The optimized C backend outputs code for more modules than it should
(e.g., DirHandle). It also has little hope of properly handling
goto LABEL
outside the running subroutine (goto &sub
is okay).
goto LABEL
currently does not work at all in this backend.
It also creates a huge initialization function that gives
C compilers headaches. Splitting the initialization function gives
better results. Other problems include: unsigned math does not
work correctly; some opcodes are handled incorrectly by default
opcode handling mechanism.
BEGIN{} blocks are executed while compiling your code. Any external state that is initialized in BEGIN{}, such as opening files, initiating database connections etc., do not behave properly. To work around this, Perl has an INIT{} block that corresponds to code being executed before your program begins running but after your program has finished being compiled. Execution order: BEGIN{}, (possible save of state through compiler back-end), INIT{}, program runs, END{}.
This document was originally written by Nathan Torkington, and is now maintained by the perl5-porters mailing list perl5-porters@perl.org.