POE::Wheel::ListenAccept - accept connections from regular listening sockets
See POE::Wheel::SocketFactory/SYNOPSIS for a simpler version of this program.
#!perl use warnings; use strict; use IO::Socket; use POE qw(Wheel::ListenAccept Wheel::ReadWrite); POE::Session->create( inline_states => { _start => sub { # Start the server. $_[HEAP]{server} = POE::Wheel::ListenAccept->new( Handle => IO::Socket::INET->new( LocalPort => 12345, Listen => 5, ), AcceptEvent => "on_client_accept", ErrorEvent => "on_server_error", ); }, on_client_accept => sub { # Begin interacting with the client. my $client_socket = $_[ARG0]; my $io_wheel = POE::Wheel::ReadWrite->new( Handle => $client_socket, InputEvent => "on_client_input", ErrorEvent => "on_client_error", ); $_[HEAP]{client}{ $io_wheel->ID() } = $io_wheel; }, on_server_error => sub { # Shut down server. my ($operation, $errnum, $errstr) = @_[ARG0, ARG1, ARG2]; warn "Server $operation error $errnum: $errstr\n"; delete $_[HEAP]{server}; }, on_client_input => sub { # Handle client input. my ($input, $wheel_id) = @_[ARG0, ARG1]; $input =~ tr[a-zA-Z][n-za-mN-ZA-M]; # ASCII rot13 $_[HEAP]{client}{$wheel_id}->put($input); }, on_client_error => sub { # Handle client error, including disconnect. my $wheel_id = $_[ARG3]; delete $_[HEAP]{client}{$wheel_id}; }, } ); POE::Kernel->run(); exit;
POE::Wheel::ListenAccept implements non-blocking accept() calls for plain old listening server sockets. The application provides the socket, using some normal means such as socket(), IO::Socket::INET, or IO::Socket::UNIX. POE::Wheel::ListenAccept monitors the listening socket and emits events whenever a new client has been accepted.
Please see POE::Wheel::SocketFactory if you need non-blocking connect() or a more featureful listen/accept solution.
POE::Wheel::ListenAccept only accepts client connections. It does not read or write data, so it neither needs nor includes a put() method. POE::Wheel::ReadWrite generally handles the accepted client socket.
new() creates a new POE::Wheel::ListenAccept object for a given listening socket. The object will generate events relating to the socket for as long as it exists.
new() accepts two required named parameters:
The Handle
constructor parameter must contain a listening socket
handle. POE::Wheel::FollowTail will monitor this socket and accept()
new connections as they arrive.
AcceptEvent
is a required event name that POE::Wheel::ListenAccept
will emit for each accepted client socket. /PUBLIC EVENTS
describes it in detail
ErrorEvent
is an optional event name that will be emitted whenever
a serious problem occurs. Please see /PUBLIC EVENTS for more
details.
event() allows a session to change the events emitted by a wheel without destroying and re-creating the object. It accepts one or more of the events listed in /PUBLIC EVENTS. Undefined event names disable those events.
Ignore connections:
sub ignore_new_connections { $_[HEAP]{tailor}->event( AcceptEvent => "on_ignored_accept" ); } sub handle_ignored_accept { # does nothing }
The ID() method returns the wheel's unique ID. It's useful for storing the wheel in a hash. All POE::Wheel events should be accompanied by a wheel ID, which allows the wheel to be referenced in their event handlers.
sub setup_listener { my $wheel = POE::Wheel::ListenAccept->new(... etc ...); $_[HEAP]{listeners}{$wheel->ID} = $wheel; }
POE::Wheel::ListenAccept emits a couple events.
AcceptEvent
names the event that will be emitted for each newly
accepted client socket. It is accompanied by three parameters:
$_[ARG0]
contains the newly accpeted client socket handle. It's up
to the application to do something with this socket. Most use cases
involve passing the socket to a POE::Wheel::ReadWrite constructor.
$_[ARG1]
contains the accept() call's return value, which is often
the encoded remote end of the remote end of the socket.
$_[ARG2]
contains the POE::Wheel::ListenAccept object's unique ID.
This is the same value as returned by the wheel's ID() method.
A sample AcceptEvent
handler:
sub accept_state { my ($client_socket, $remote_addr, $wheel_id) = @_[ARG0..ARG2]; # Make the remote address human readable. my ($port, $packed_ip) = sockaddr_in($remote_addr); my $dotted_quad = inet_ntoa($packed_ip); print( "Wheel $wheel_id accepted a connection from ", "$dotted_quad port $port.\n" ); # Spawn off a session to interact with the socket. create_server_session($handle); }
ErrorEvent
names the event that will be generated whenever a new
connection could not be successfully accepted. This event is
accompanied by four parameters:
$_[ARG0]
contains the name of the operation that failed. This
usually is 'accept', but be aware that it's not necessarily a function
name.
$_[ARG1]
and $_[ARG2]
hold the numeric and stringified values
of $!
, respectively. POE::Wheel::ListenAccept knows how to handle
EAGAIN (and system-dependent equivalents), so this error will never be
returned.
$_[ARG3]
contains the wheel's unique ID, which may be useful for
shutting down one particular wheel out of a group of them.
A sample ErrorEvent
event handler. This assumes the wheels are
saved as in the /ID example.
sub error_state { my ($operation, $errnum, $errstr, $wheel_id) = @_[ARG0..ARG3]; warn "Wheel $wheel_id generated $operation error $errnum: $errstr\n"; delete $_[HEAP]{listeners}{$wheel_id}; }
POE::Wheel describes the basic operations of all wheels in more depth. You need to know this.
POE::Wheel::ReadWrite for one possible way to handle clients once you have their sockets.
The SEE ALSO section in POE contains a table of contents covering the entire POE distribution.
None known.
Please see POE for more information about authors and contributors.